Remember how I said Ghost and UFO handicapped Kirby to no end? Well, Mini did it even worse somehow. This is a nice idea on paper (hey, Minish Cap did it great, so why not?), but it was done extremely poorly. Mini Kirby is pretty self-explanatory you become TINY. This was on Inferno's list, but only at like.7. Mini Kirby is, pun intended, one of the biggest DOWNGRADES I've seen in a video game. So, what do you get when you try and make the most useless possible ability, and make it even worse then that?.well, you get the biggest DOWNGRADE the games have ever seen. If this was a bit more promising with what it offered, I would've liked it much more. Speaking of that said puppet, all of Kirby's puppets are shockingly fragile and weak, and they can't even go through doors! Not to mention that this doesn't work on midbosses or regular bosses: that basically means it's impossible to beat a boss with this thing. Ghost Kirby loses a lot of hit regular abilities, just like UFO, and cannot go down platforms/ladders Kirby is extremely slow when not possessing someone, and he can't even attack without a puppet. The main concept is to control enemies, sure, but it's done to such a small extent that it really isn't practical to use. So what was the prize? An absolutely handicapped ability that was extremely underwhelming in what it offered. This gave a whole lot of incentive to collect the pieces of the Ghost Medal.
The concept is actually realllly cool being able to play puppetmaster by taking control of enemies. However, after some serious reevaluation, I realized just how shitty this thing is. Ghost Kirby is an extra special case most importantly, this is the only ability on the list that I, at one point, whole-heartedly loved. Kirby's Adventure had a similar concept, where there would be a few rooms.like, TWO.that could be lit up with an ability. Most of the time, there's an item or enemy that allows the ability to see what is lurking in the dark. Now, when it comes to platformers, a lot have a "darkness gimmick" which creates artificial difficulty by making it hard to see anything. The abilities that I think should've NEVER existed in the first place. Now we're getting into the REAL bad ones. This one could've had a lot more going for it too, sadly thankfully this ability is a lot better when paired with an Animal Buddy, so praise Arceus for that. The problem with this ability is that using it forces you to stop in your tracks to attack, meaning you're vulnerable to anything that doesn't die quickly or isn't hit by your low-range weapon.
What, you have to CLEAN your enemies to death? Well, actually, yes. This ability only allows you to do one thing sweep. here we have Clean Kirby, possibly the most limited direct-melee-weapon out there. In Super Star, Crash came back, but it also had a downgrade of its own. A downgrade, in video games, would mean taking something that's.relatively decent, taking away some of it's perks, and reskinning it into something different. Staying on trend with horrible Super Star abilities, let's talk about downgrades. Quite frankly, the only reason this isn't any lower is because it has some easy flight capabilities, but that's about it. And if I want a rocket or jet Kirby, I would've used Missile. Yeah, you can solve one or two puzzles with it, but when abilities like Wing and Fire outclass any true purpose it has. Not to mention that the second your brief invincibility ends with this ability after charging through a few enemies, you'll be completely vulnerable to whatever awaits you. All of it's attacks require charging for decent effect, and, while I don't hate charging attacks, realize I said ALL of it's attacks. Jet basically allows Kirby to turn into a freakin' jet plane! Except.well, it's execution wasn't done well enough. As in, it has some uses, but otherwise it kinda sucks. Jet Kirby is.well, a bit of a novelty of an ability. However, there is one I can't really enjoy enough to like. That's why useless abilities like Ball and Cupid aren't on my list. As in, if I can look past flaws and enjoy using an ability, then it likely won't make the list. Now, I tend to judge abilities partially on enjoyment. Coincidentally, this first choice of mine IS from Super Star. But, of course, with so many abilities being introduced, there has to be SOME bad ones.
Super Star was a massive chapter for a Copy Abilities, with a whopping TWELVE being introduced.
Without further ado, let's get my list started! While Inferno uses pros and cons, and reveals his choice in the section name, as well as just a text style, I reveal with pictures and will briefly talk about my opinions. What you may notice is that mine and Inferno's list styles differ greatly from each other.